Mouse Sensitivity Converter
GAMING TOOL

Mouse Sensitivity Converter

Convert your DPI and in-game sensitivity across CS2, Valorant, Apex, Overwatch 2, PUBG, Fortnite, Rainbow Six and Quake using the universal cm/360 standard. See your eDPI and FOV reference instantly. 100% local, no data uploaded.

🔒 100% Client-side · Your data never leaves your browser
Mouse distance for 360° turn
25.8 cm
eDPI (DPI × Sensitivity)
1600 eDPI
Source game FOV reference: —

🎯 Equivalent Sensitivity in Other Games

💡 Quick facts: cm/360 is the universal sensitivity standard — how many centimeters you move your mouse for a full 360° turn. Lower cm/360 = higher sensitivity. Most pro players sit between 20-40 cm/360.
🎮 eDPI = DPI × in-game sensitivity, a handy number to compare mouse speed within the same game.
🖼️ FOV note: games use different default FOVs (CS2/Valorant ~103-106°, some games 60-90° adjustable). A wider FOV shows more screen per mouse movement, so feel differs even at the same cm/360. This tool converts by cm/360, the cross-game standard; for identical feel also match FOV. FOV values shown are common defaults — always verify in-game.

How to Use

  1. Select the game you play (your source game).
  2. Enter your mouse DPI and in-game sensitivity.
  3. Read your cm/360 and eDPI, then copy the equivalent sensitivity for any other game.

FAQ

What is cm/360?

cm/360 is the distance in centimeters your mouse must travel on the pad for your in-game view to rotate a full 360°. It is the standard way to compare sensitivity across different games, because raw sensitivity numbers are not comparable between game engines.

What is eDPI and why does it matter?

eDPI = DPI × in-game sensitivity. It combines both settings into one number that describes your effective mouse speed. Within the same game, players with the same eDPI have the same physical mouse speed, which makes it the common shorthand when sharing settings (e.g. "800 DPI 0.35 = 280 eDPI").

Will my aim feel identical after converting?

Converting by cm/360 keeps your 360° rotation distance the same, which is the closest standard match. Perceived feel can still differ because each game has a different FOV (field of view) and sometimes different sensitivity curves or aim acceleration. For the most consistent feel, match your FOV as well and disable any mouse acceleration.

What cm/360 range do pro players use?

Most professional FPS players use roughly 20-40 cm/360. Lower values (e.g. 15-25) suit wrist-aiming and flicks in CS2/Valorant; higher values (30-50) are common in tracking-heavy games like Apex or Overwatch. Start near 28-35 cm/360 and fine-tune from there.

What is the yaw value you use?

Each game has an internal yaw constant: CS2, Apex, PUBG, Fortnite, Rainbow Six and Quake use 0.022; Valorant uses 0.07; Overwatch 2 uses 0.066. The converter uses these official values with 914.4 mm per 36 inches of pad distance to compute cm/360 = 914.4 / (DPI × sensitivity × yaw).

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