
Convert your DPI and in-game sensitivity across CS2, Valorant, Apex, Overwatch 2, PUBG, Fortnite, Rainbow Six and Quake using the universal cm/360 standard. See your eDPI and FOV reference instantly. 100% local, no data uploaded.
cm/360 is the distance in centimeters your mouse must travel on the pad for your in-game view to rotate a full 360°. It is the standard way to compare sensitivity across different games, because raw sensitivity numbers are not comparable between game engines.
eDPI = DPI × in-game sensitivity. It combines both settings into one number that describes your effective mouse speed. Within the same game, players with the same eDPI have the same physical mouse speed, which makes it the common shorthand when sharing settings (e.g. "800 DPI 0.35 = 280 eDPI").
Converting by cm/360 keeps your 360° rotation distance the same, which is the closest standard match. Perceived feel can still differ because each game has a different FOV (field of view) and sometimes different sensitivity curves or aim acceleration. For the most consistent feel, match your FOV as well and disable any mouse acceleration.
Most professional FPS players use roughly 20-40 cm/360. Lower values (e.g. 15-25) suit wrist-aiming and flicks in CS2/Valorant; higher values (30-50) are common in tracking-heavy games like Apex or Overwatch. Start near 28-35 cm/360 and fine-tune from there.
Each game has an internal yaw constant: CS2, Apex, PUBG, Fortnite, Rainbow Six and Quake use 0.022; Valorant uses 0.07; Overwatch 2 uses 0.066. The converter uses these official values with 914.4 mm per 36 inches of pad distance to compute cm/360 = 914.4 / (DPI × sensitivity × yaw).